Hot Shots Golf: Out of Bounds is one of the most bizarre juxtapositions you'll find this side of a restaurant that puts fried eggs on top of spaghetti. I'm worried that you'll find that normal and perhaps even appetizing, so I'll cut to the chase. For a game that contains caddies which run at greased lightning speeds and other such qualities we pair with anime, it's amazing just how authentic a game of golf it presents. While a variety of fanciful effects will accompany a perfectly timed shot, there's no magic in the 4 MPH wind that could wreak havoc on an ill-planned shot.
But before I can move on to discuss the game in greater detail, let me just say this as an aside that in no way should effect one's decision to play the game. I hate the character artwork of this game. I can even forgive the racial stereotypes, which is something that one really should do. But the atrocities committed against the world of character design is even greater than the continuation of the stereotypical muscular American. There is a time and a place for character models this revolting, and it is when I'm dead and gone.
Without touring the annals of history too much, it's pretty clear that the Hot Shots Golf franchise was started by one company, Camelot, who left the series in the capable hands of...*ahem*...Clap Hanz. During the Playstation and Playstation 2's lifespan, Clap Hanz's regular installments of HSG would stand against Camelot's Mario Golf series (one installment each for the GameBoy Colour, N64, Gamecube, and GameBoy Advance). What we're seeing is similar to the Rock Band and Guitar Hero franchises, the creator of one has left to work on another. And while the two series rarely deviated much from the formula Camelot established with HSG1, it's great to see the changes Clap Hanz has made this time around (especially in comparison to Camelot's We Love Golf for Wii).
As with every new generation of consoles, it's always exciting to see the new graphical flourishes added to our favourite franchises. Luckily, HSG:OoB is more than the count of its polygons.The extra power of the PS3 has been used to create an interesting world where fact and fiction intertwine beautifully. While you pan forward through an English countryside, onlookers scatter as the camera catches them watching the day's events unfold. As a chunk of grass flies from your club's impact while a racoon scuttles across the fairway, you understand that you're playing an anime's take on golf. Importantly, Out of Bounds prides itself on its subtlety, and aside from the characters the cartoonish nuances of the world are usually tucked away in the corner.
But more importantly than anything is that Out of Bounds can proudly claim that their "new shot system" is a welcomed alternative. Unlike most other golf titles that shoehorn a dud of a system next to the tried and tested three-click swing meter, Out of Bounds manages to have one that can co-exist peacefully. In fact, if the online preferences are anything to go by, Advanced Shot™ is the new pink! It is possible that that is due to the e-peen dilemma, why use something old and stuffy like Traditional Shot when you could count yourself amongst the new hotness with Advanced Shot? With this new shot method, players watch their character's back swing, and stop it when they feel necessary. But you're not completely blind in regards to power. The club's head with flash with light at the 50 and 100 per cent mark, and a sound effect will emit at 25 and 75 per cent. The upside to this new method is that you can achieve greater distance, and the area of impact is larger. Problem is, hitting accurately with a power level other than 25, 50, 75, and 100 per cent is rather difficult. But you can manage it in time. For me though, I'm a traditional man. I like my tea with milk, my jean's blue, and my shot method's traditional. Three-clicker for life.
No matter which method of control you choose, you will have an issue regarding your ball's flight path. Unlike the system found in Mario Golf Toadstool Tour for the the Gamecube, you can't use the camera to follow the balls path. What this did was allow you to follow the ball's arch from tee to landing zone, but only if you hit the ball perfectly. While the path when over a tree, if you made an error in your swing, you'd end up with a poor shot. While this may have created an easier experience, it also provoked players to take riskier shots. No matter what I did, I still had to hit perfect shots if I wanted to land where I intended to. Out of Bounds only follows the balls path in a straight line on the ground. You cannot follow the arch, which means it's difficult to gauge whether or not you'll hit the wall or tree in front of you. To argue that this is more realistic is difficult because HSG is not necessarily a realistic game.
The Hot Shots Golf series single-player mode doesn't progress as you might expect. Instead of tackling a 18 hole course to unlock the next, Out of Bound's presents eight challenges that you must beat before you can move on to the next rank (or level of difficulty). Each challenge is generally 9 to 18 holes of a course, and some challenges may even have special rules like fast wind or a mirrored course. The final challenge is against one of the game's computer controlled characters. Defeating them allows you to rank up, and take on a new set of challenges. The matches against the computer controlled character are lengthy, as you have to watch them set up their each and every shot. You'll even think your PS3 has frozen when the computer takes more than a few seconds to set up their shot.
Beyond going for the lowest stroke count, you can also have an keep a leg up on your competition by not mucking around in the rough and sand traps. As you play, the game distributes points based on your performance. And while you may have the same stroke count as he that it is in first place, that visit you paid to the water hazard threw you down into second.
Earning first in the game's challenges nets you items that you can use to outfit your character. But more often than not, these prizes do more than just provide a superficial makeover. Instead, you'll earn clubs and balls, each with their own abilities imbued. As you change your clubs and balls (and please, try not to laugh), your characters stats with bob and weave accordingly.
If you intend for challenge mode to be where you spend most of your time, be advised that things start off slow. For the first few rankings, you'll feel as if zero progression has been made, as you'll be playing the same 18 holes seemingly over and over again. As you continue to play, however, later rankings bring more courses, and soon enough the tidal wave of deja vu will simmer down to a mere splash.
If you choose to view Hot Shots Golf: Out of Bounds as a comatose being, than its online component is the life support system that keeps it alive for you to enjoy. In an effort to sound more cool and less politically incorrect, Out of Bound's online play is where it is at, cuz. In it, tournaments are laid out throughout the day, with each occuring within 15 minutes of another. Like the tournaments found in challenge mode, some will have special rules, some will only allow specific characters to play as. Fortunately, all clubs and balls earned in the offline component follow you online.
As an incentive for online play, Clap Hanz has a ranking system in place. Anyone can compete in tournaments labeled GF, however, to enter tournaments that fall under the G3, G2, and G1 categories, you must meet certain requirements. G3 is the lowest level, so these are easily joinable. What sets these apart from GF tournaments is that your results from a G3 tournament will affect your ranking. After a number of first, second, and third place wins, your rank will increase to G2 and so on. Do well enough in a G3, G2, or G1 tournament and you'll earn prizes. If waiting around for your tee off time isn't your cup of tea, you can join any available player run tournament. Your standings will not affect your ranking, however, and the games are usually occupied by no more than eight players.
The biggest problem with playing in online tournaments is the wait times. This is definitely a game where you'll want a magazine laying around to kill some time with. Hell, try to learn another language, or take up cross-stitching, as the wait between each hole in an online match takes between one to two minutes. It's not even a matter of allowing time for every player to finish up the hole, you'll often find that every player is ready to move on with another minute to go. Technical issue or not, these waits are quite long, and more than make up for the lack of loading in the offline portion.
Hot Shots Golf is known for its ability to earn an audience of both gamers and genuine golfers. And with Out of Bounds, the series will continue to please. More than any other franchise, HSG is always more than a simple face lift with each new installment. With Out of Bounds, a new swing mechanic (that actually works), as well as an entertaining online mode bring the series to the forefront again. With the promise of downloadable content in the near future, Out of Bounds will have legs for some time.
Recent Comments